I play runescape and there is a trick that lets you hold down a camera button to stay logged in 6 hours. It’s technically against the rule to hold something like a stone or whatever on the button to keep the button held down, but there isn’t really a way to detect that. It’s “hardware” in the sense that there is no feasible way they can differentiate between a person keeping their finger down on the button and someone “sticking” the button down.
My guess is my uhk will let me achieve a similar thing with holding down a button, and i’m assuming because once configured they will similarly not be able to differentiate between holding down a key and me using this holdkey macro. Is that correct?
pressKey d
delayUntil 3600000
Which translates roughly to 6 hours.
Just try it. First, and you should start with that, hold down the key for 6 hours without a stone or software change. Then second you can check if the UHK programmed will give the same result. We are looking forward hearing from your experience in roughly 12 hours
SCNR, 'guess being tired does not help to tame my humor…
P.S.: The game should not being able to tell the difference.
I have faith that it’ll work!
if ($dReleased) {
delayUntilRelease
setVar dReleased !$dReleased
pressKey d
while (!$dReleased) delayUntil 10
}
else {
setVar dReleased !$dReleased
holdKey d
}
this is essentially what i’m doing now. ( borrowed from a fellow forum member ).
Unless there is some kind of pattern to the holding ( it appears to hold constantly but im not sure ) they shouldn’t be able to distinguish. Might still not take the risk with my account though
Should work just like holding it physically. I am not sure what is maximum delay off top of my head (might be capped at 65535 milliseconds).
As to antihack detection, if I was programming such a system, I would just assume that no human is capable and willing to hold a key without interruption for more than a few minutes at a time, and ban irrespectively if it is a human or a stone, because something fishy is going on for sure.
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